As you may remember from my last post here, I was working on a simple platform game in Unity. As time has ticked on it went off on a tangent and has found itself to be, well, still a simple platform game but with a few tweaks to what I'd originally planned / hoped for.
I came across numerous obstacles I couldn't find a way around so some sacrifices had to be made, it's not the game I was hoping for but I accepted that it's probably more important to actually complete a game that runs smoothly first & then move on to making something that's actually any good. Will this be something I regret in the future? Hopefully not, but either way it's all helping me to learn.
Here is a screenshot from the scene builder for the main bit of the game -
The aim will be getting the ball to travel from the left, across the level to the right then back to the left to get to the end point (top left)
There is a timer that will display onscreen and when you run out of time, you'll have to restart. You will have 3 minutes, I've managed to do it with about 15 seconds left with a couple of hiccups along the way so it's easily done with a bit of practice, but believe me it's a lot more difficult than it looks in the picture.
The game is finished now, and I have submitted it to a website that hosts online games and allows me to embed it into my own - hopefully they'll accept it and you'll then be able to play it!
Another thing that I have spent some of my time on this week is designing a logo for a friend, he's somebody else who is trying to establish a new business and I'm a big believer in small businesses working together to get up and running.
Here's the logo I did for him-
With that I also edited it slightly so he could use his new branding as his Facebook profile picture.
If you or anybody you know is trying to get on their feet with a small business I'd really appreciate a recommendation and will do something similar for a small price.
Anyway, that's about all I've been up to this week. Thanks for reading!